Term Dates 2022-2023
Please find below important documents and information about our school.
- Child Exploitation and Online Protection website: http://www.thinkuknow.co.uk/
This provides information and resources on internet safety. There are areas for 5-7 year olds, 8-10 year olds and 11–16 year olds and all have games and videos promoting how to have fun on the internet safely. Most importantly, there’s also a place which anyone can use to report if they feel uncomfortable or worried about someone they are chatting to online.
- Childnet International: www.childnet.com
Childnet International is a non-profit organisation working with others to help make the internet a safer place for children.
- NSPCC Net Aware: www.net-aware.org.uk/
Your guide to the social networks your kids use: Stay up to date and keep your child safe in today's digital world
- Ask About Games: http://www.askaboutgames.com/
A website that helps families make sense of video games. We share real family stories about choosing games, understanding age ratings and the best way to enjoy them together. Find information and advice to make playing video games a more collaborative and creative experience.
- Digital Parenting: http://www.vodafone.com/content/parents.html
Many parents are concerned about their lack of knowledge when it comes to information technology. For the past few years, Vodafone have issued a very informative magazine entitled “Digital Parenting”. This year’s edition focuses on The Modern Family – Staying safe and still having fun in a brave new, connected world.
- Parent Info: http://parentinfo.org/
Information for parents to help children and young people stay safe online. Parent Zone was founded in 2005 and has a track record of providing information, support and advice to parents. In recent years, The Parent Zone's work has focused on the impact of digital technologies on families.
- PEGI: http://www.pegi.info/en/index/
The Pan-European Game Information (PEGI) age rating system was established to help European parents make informed decisions on buying computer games.